Friday, 20 May 2016
Unreal Assignment
For one of my University Assignments, we were assigned to re-create a film scene or a television series scene within the Unreal Engine, using outside programs such as Maya, Photoshop etc. I chose the Prison Scene from the famous The Walking Dead series. I began by re-creating the Cell Block C were the main characters called 'home' within Maya, using my own Assets which could be then transferred into Unreal. After the recreation of the insides, I began by designing the outside area, with that the tree line, prison fences around the prison area which connected to the brick walls behind the buildings. I also created the Guard Tower myself within Maya and then transferred to Unreal and placed in the area's where they are seen in the series. Re-creating this scene was incredible, the simple fact of bringing it to life within Unreal, roaming around is a 'player' with the default Unreal 1st person shooter preferences. Within the level, we had to create our own blue-prints that would allow the level to become a 'team death-match' area for Unreal Tournament. Some of the blue-prints that were included, was licks flickering within the cell block C, gates opening on timers/with player influence, 'teleportation' to the top of the guard tower as well. You can see the 1 minute teaser video and screen shots of the level created here.
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